Heads up 2D MK OG’s and old school fans, an anonymous source has informed me there will be a debut of a completely re-balanced hack of MKII available at Winter Brawl this weekend for testing and will be debuted on stream. Stay tuned for more info. Get hype for a patch 20 years in the making!
Here is the link to the thread with the clips:
http://testyourmight.com/threads/a-better-mk2.40589/page-2#post-1261693
Changes noted:
GENERAL/VARIOUS:
* CHARACTER SELECT TEXT CHANGED Current = “YOU WILL DIE MORTAL” * CHARACTER SELECT CURSOR COLORS CHANGED P1 Cursor= YELLOW P2 Cursor = CYAN * VERSION TEXT CHANGED Current = “REVISION K.0” * CHANGED TEST MENU TEXT ITEM Current = “BATTLES WITH SKARLET”
LIU KANG:
***LIU KANG C.LK HIT LEVEL ADJUSTED ! Liu Kang’s c.LK forward hitbox has been reduced by 2 pixels to reduce priority.
***LIU KANG CLOSE FIREBALL DAMAGE ADJUSTED
***LIU KANG MIDSCREEN FIREBALL DAMAGE ADJUSTED
***LIU KANG FULLSCREEN FIREBALL DAMAGE ADJUSTED
***LIU KANG BICYCLE KICK DAMAGE ADJUSTED
KUNG LAO:
***KUNG LAO C.LK HIT LEVEL ADJUSTED * KUNG LAO SUJP DAMAGE ADJUSTED ! Lao’s SUJP damage is higher than everyone else’s due to the same move data being used for the Teleport into Punch. The damage is normalized.
JOHNNY CAGE: ! Cage Close HP hitbox adjusted to make it whiff against crouching opponents.
* CAGE LOW BLOW HIT LEVEL CHANGED
***CAGE LOW BLOW DAMAGE ADJUSTED ! Cage Shadow Kick hitbox increased downwards so it hits crouching opponents.
***CAGE SHADOW KICK DAMAGE ADJUSTED ! CAN NOT DUCK BELOW CAGE SHADOW KICK BUT CAN COUNTER WITH HK AFTER BLOCKING
REPTILE:
* SLIDE DAMAGE ADJUSTED * SLIDE HIT LEVEL CHANGED
***REPTILE CLOSE ACID SPIT DAMAGE ADJUSTED
***REPTILE MID-FULLSCREEN ACID SPIT DAMAGE ADJUSTED * REPTILE FORCEBALL DAMAGE ADJUSTED
***REPTILE FORCEBALL HITBOX ADJUSTED ! It is now slightly more difficult do jump over the Forceball without getting hit. You can still c.LK to avoid it and with some characters, sweep.
SUB-ZERO:
* SLIDE DAMAGE ADJUSTED * SLIDE HIT LEVEL CHANGED
***SUB-ZERO CLOSE ICEBALL DAMAGE ADJUSTED
***SUB-ZERO MID-FULLSCREEN ICEBALL DAMAGE ADJUSTED ! Iceball now does damage on hit and on block. This allows him to be more of a threat when he has to chase down a lifelead. ! Ground Ice forward hitbox increased by 10 pixels.
SHANG TSUNG:
***CLOSE FIREBALL DAMAGE ADJUSTED
***MID-FULLSCREEN FIREBALL DAMAGE ADJUSTED
KITANA:
* KITANA FAN LIFT DAMAGE ADJUSTED
***KITANA FAN TOSS DAMAGE ADJUSTED ! Fan Toss hitbox increased downward by 6 pixels. It now connects on all opponents in crouch block except for Cage.
JAX:
* None yet
MILEENA: ! Sai now has less priority in the air. The hitbox moved up slightly and shrunk vertically.
* MILEENA SAI DAMAGE ADJUSTED ! Telekick hitbox made smaller to give the move less priority. Hitbox also extended down by 4 pixels.
* MILEENA TELEKICK DAMAGE ADJUSTED * MILEENA ROLL DAMAGE ADJUSTED * MILEENA ROLL HIT LEVEL CHANGED
BARAKA:
***BARAKA CLOSE BLADE SPARK DAMAGE ADJUSTED
***BARAKA MID-FULLSCREEN BLADE SPARK DAMAGE ADJUSTED
SCORPION:
* SCORPION LEG TAKEDOWN HIT LEVEL CHANGED ! Scorpion Leg Takedown hitbox adjusted lower to hit crouching non-blocking opponents as it has been made a low attack.
RAIDEN:
* None yet
MALE NINJA: ! LP now connects on most opponents in crouch block. ! Close HP now connects on most opponents in crouch block. ! Jump Kick hitbox extended downward slightly so it doesn’t whiff as much on crouching opponents.
All characters can still c.LK to avoid it.FEMALE NINJA: ! Female Ninja Close HP hitbox increased forward and down slightly to connect on Shang Tsung crouch blocking. This whiffs on Cage even if he is crouch blocking.
Watch the stream this weekend twitch.tv/kombatnetwork and be ready some old new hype!