Heads up 2D MK OG’s and old school fans, an anonymous source has informed me there will be a debut of a completely re-balanced hack of MKII available at Winter Brawl this weekend for testing and will be debuted on stream. Stay tuned for more info. Get hype for a patch 20 years in the making!
* CHARACTER SELECT TEXT CHANGED Current = “YOU WILL DIE MORTAL” * CHARACTER SELECT CURSOR COLORS CHANGED P1 Cursor= YELLOW P2 Cursor = CYAN * VERSION TEXT CHANGED Current = “REVISION K.0” * CHANGED TEST MENU TEXT ITEM Current = “BATTLES WITH SKARLET”
LIU KANG:
***LIU KANG C.LK HIT LEVEL ADJUSTED ! Liu Kang’s c.LK forward hitbox has been reduced by 2 pixels to reduce priority.
***LIU KANG CLOSE FIREBALL DAMAGE ADJUSTED
***LIU KANG MIDSCREEN FIREBALL DAMAGE ADJUSTED
***LIU KANG FULLSCREEN FIREBALL DAMAGE ADJUSTED
***LIU KANG BICYCLE KICK DAMAGE ADJUSTED
KUNG LAO:
***KUNG LAO C.LK HIT LEVEL ADJUSTED * KUNG LAO SUJP DAMAGE ADJUSTED ! Lao’s SUJP damage is higher than everyone else’s due to the same move data being used for the Teleport into Punch. The damage is normalized.
JOHNNY CAGE: ! Cage Close HP hitbox adjusted to make it whiff against crouching opponents.
* CAGE LOW BLOW HIT LEVEL CHANGED
***CAGE LOW BLOW DAMAGE ADJUSTED ! Cage Shadow Kick hitbox increased downwards so it hits crouching opponents.
***CAGE SHADOW KICK DAMAGE ADJUSTED ! CAN NOT DUCK BELOW CAGE SHADOW KICK BUT CAN COUNTER WITH HK AFTER BLOCKING
REPTILE:
* SLIDE DAMAGE ADJUSTED * SLIDE HIT LEVEL CHANGED
***REPTILE CLOSE ACID SPIT DAMAGE ADJUSTED
***REPTILE MID-FULLSCREEN ACID SPIT DAMAGE ADJUSTED * REPTILE FORCEBALL DAMAGE ADJUSTED
***REPTILE FORCEBALL HITBOX ADJUSTED ! It is now slightly more difficult do jump over the Forceball without getting hit. You can still c.LK to avoid it and with some characters, sweep.
SUB-ZERO:
* SLIDE DAMAGE ADJUSTED * SLIDE HIT LEVEL CHANGED
***SUB-ZERO CLOSE ICEBALL DAMAGE ADJUSTED
***SUB-ZERO MID-FULLSCREEN ICEBALL DAMAGE ADJUSTED ! Iceball now does damage on hit and on block. This allows him to be more of a threat when he has to chase down a lifelead. ! Ground Ice forward hitbox increased by 10 pixels.
SHANG TSUNG:
***CLOSE FIREBALL DAMAGE ADJUSTED
***MID-FULLSCREEN FIREBALL DAMAGE ADJUSTED
KITANA:
* KITANA FAN LIFT DAMAGE ADJUSTED
***KITANA FAN TOSS DAMAGE ADJUSTED ! Fan Toss hitbox increased downward by 6 pixels. It now connects on all opponents in crouch block except for Cage.
JAX:
* None yet
MILEENA: ! Sai now has less priority in the air. The hitbox moved up slightly and shrunk vertically.
* MILEENA SAI DAMAGE ADJUSTED ! Telekick hitbox made smaller to give the move less priority. Hitbox also extended down by 4 pixels.
* MILEENA TELEKICK DAMAGE ADJUSTED * MILEENA ROLL DAMAGE ADJUSTED * MILEENA ROLL HIT LEVEL CHANGED
BARAKA:
***BARAKA CLOSE BLADE SPARK DAMAGE ADJUSTED
***BARAKA MID-FULLSCREEN BLADE SPARK DAMAGE ADJUSTED
SCORPION:
* SCORPION LEG TAKEDOWN HIT LEVEL CHANGED ! Scorpion Leg Takedown hitbox adjusted lower to hit crouching non-blocking opponents as it has been made a low attack.
RAIDEN:
* None yet
MALE NINJA: ! LP now connects on most opponents in crouch block. ! Close HP now connects on most opponents in crouch block. ! Jump Kick hitbox extended downward slightly so it doesn’t whiff as much on crouching opponents.
All characters can still c.LK to avoid it.
FEMALE NINJA: ! Female Ninja Close HP hitbox increased forward and down slightly to connect on Shang Tsung crouch blocking. This whiffs on Cage even if he is crouch blocking.